IAttributeWriter Member List

This is the complete list of members for IAttributeWriter, including all inherited members.

IAttributeWriter()IAttributeWriter [inline, protected]
writeAttribute(int32 locationId, const std::string &datasetPath, const std::string &key, std::string &value)=0IAttributeWriter [pure virtual]
writeAttribute(int32 locationId, const std::string &datasetPath, const std::string &key, int8 value)=0IAttributeWriter [pure virtual]
writeAttribute(int32 locationId, const std::string &datasetPath, const std::string &key, uint8 value)=0IAttributeWriter [pure virtual]
writeAttribute(int32 locationId, const std::string &datasetPath, const std::string &key, int16 value)=0IAttributeWriter [pure virtual]
writeAttribute(int32 locationId, const std::string &datasetPath, const std::string &key, uint16 value)=0IAttributeWriter [pure virtual]
writeAttribute(int32 locationId, const std::string &datasetPath, const std::string &key, int32 value)=0IAttributeWriter [pure virtual]
writeAttribute(int32 locationId, const std::string &datasetPath, const std::string &key, uint32 value)=0IAttributeWriter [pure virtual]
writeAttribute(int32 locationId, const std::string &datasetPath, const std::string &key, int64 value)=0IAttributeWriter [pure virtual]
writeAttribute(int32 locationId, const std::string &datasetPath, const std::string &key, uint64 value)=0IAttributeWriter [pure virtual]
writeAttribute(int32 locationId, const std::string &datasetPath, const std::string &key, float32 value)=0IAttributeWriter [pure virtual]
writeAttribute(int32 locationId, const std::string &datasetPath, const std::string &key, float64 value)=0IAttributeWriter [pure virtual]
writeAttribute(int32 locationId, const std::string &datasetPath, const std::string &key, std::vector< uint64 > &dims, std::vector< int8 > &value)=0IAttributeWriter [pure virtual]
writeAttribute(int32 locationId, const std::string &datasetPath, const std::string &key, std::vector< uint64 > &dims, std::vector< uint8 > &value)=0IAttributeWriter [pure virtual]
writeAttribute(int32 locationId, const std::string &datasetPath, const std::string &key, std::vector< uint64 > &dims, std::vector< int16 > &value)=0IAttributeWriter [pure virtual]
writeAttribute(int32 locationId, const std::string &datasetPath, const std::string &key, std::vector< uint64 > &dims, std::vector< uint16 > &value)=0IAttributeWriter [pure virtual]
writeAttribute(int32 locationId, const std::string &datasetPath, const std::string &key, std::vector< uint64 > &dims, std::vector< int32 > &value)=0IAttributeWriter [pure virtual]
writeAttribute(int32 locationId, const std::string &datasetPath, const std::string &key, std::vector< uint64 > &dims, std::vector< uint32 > &value)=0IAttributeWriter [pure virtual]
writeAttribute(int32 locationId, const std::string &datasetPath, const std::string &key, std::vector< uint64 > &dims, std::vector< int64 > &value)=0IAttributeWriter [pure virtual]
writeAttribute(int32 locationId, const std::string &datasetPath, const std::string &key, std::vector< uint64 > &dims, std::vector< uint64 > &value)=0IAttributeWriter [pure virtual]
writeAttribute(int32 locationId, const std::string &datasetPath, const std::string &key, std::vector< uint64 > &dims, std::vector< float32 > &value)=0IAttributeWriter [pure virtual]
writeAttribute(int32 locationId, const std::string &datasetPath, const std::string &key, std::vector< uint64 > &dims, std::vector< float64 > &value)=0IAttributeWriter [pure virtual]
~IAttributeWriter()IAttributeWriter [inline, virtual]


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